The Silentman is a psycopath kidnapping children. He is in coma. And there is a kid closed in some hideaway. You are the detectives, immersing into the Silentman's Mind. You need to save the child. You will solve puzzles at the Memory Machine, fly in the sky, shoot the fireballs and ride the rollercoaster in the dark, swim in the abyss and create things from nothing.
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